Abstract: Strategies Explained Ian Frank and David Basin For many problem-solving tasks, it is important not only to produce sol utions, but also to justify any solutions with explanations. In this paper, we d escribe how we are addressing this question within the framework of our research on computer game-playing. 
We build on the computer Bridge system Finesse, which finds optimal strategies f or single-suit Bridge problems. To explain Finesse's strategies, we have develop ed an approach based on three distinct steps. First, we identify from a strategy the possible sequences of MAX plays that need to be explained. Second, we remov e from consideration move sequences or game situations that would be considered too simple to explain to human players. Third, we produce natural English text w ith the aid of both game-general and game-specific patterns and idioms that can explain each MAX and MIN move. We demonstrate the effectiveness of this approach by comparing automatically generated explanations against those found in an expert Bridge text.